<!DOCTYPE HTML>
<html lang="en" class="sidebar-visible no-js light">
    <head>
        <!-- Book generated using mdBook -->
        <meta charset="UTF-8">
        <title>Slk原生物编字段</title>
                

        <!-- Custom HTML head -->
        

        <meta content="text/html; charset=utf-8" http-equiv="Content-Type">
        <meta name="description" content="">
        <meta name="viewport" content="width=device-width, initial-scale=1">
        <meta name="theme-color" content="#ffffff" />

                <link rel="icon" href="../favicon.svg">
                        <link rel="shortcut icon" href="../favicon.png">
                <link rel="stylesheet" href="../css/variables.css">
        <link rel="stylesheet" href="../css/general.css">
        <link rel="stylesheet" href="../css/chrome.css">
                <link rel="stylesheet" href="../css/print.css" media="print">
        
        <!-- Fonts -->
        <link rel="stylesheet" href="../FontAwesome/css/font-awesome.css">
                <link rel="stylesheet" href="../fonts/fonts.css">
        
        <!-- Highlight.js Stylesheets -->
        <link rel="stylesheet" href="../highlight.css">
        <link rel="stylesheet" href="../tomorrow-night.css">
        <link rel="stylesheet" href="../ayu-highlight.css">

        <!-- Custom theme stylesheets -->
        
            </head>
    <body>
        <!-- Provide site root to javascript -->
        <script type="text/javascript">
            var path_to_root = "../";
            var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "navy" : "light";
        </script>

        <!-- Work around some values being stored in localStorage wrapped in quotes -->
        <script type="text/javascript">
            try {
                var theme = localStorage.getItem('mdbook-theme');
                var sidebar = localStorage.getItem('mdbook-sidebar');

                if (theme.startsWith('"') && theme.endsWith('"')) {
                    localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
                }

                if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
                    localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
                }
            } catch (e) { }
        </script>

        <!-- Set the theme before any content is loaded, prevents flash -->
        <script type="text/javascript">
            var theme;
            try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
            if (theme === null || theme === undefined) { theme = default_theme; }
            var html = document.querySelector('html');
            html.classList.remove('no-js')
            html.classList.remove('light')
            html.classList.add(theme);
            html.classList.add('js');
        </script>

        <!-- Hide / unhide sidebar before it is displayed -->
        <script type="text/javascript">
            var html = document.querySelector('html');
            var sidebar = 'hidden';
            if (document.body.clientWidth >= 1080) {
                try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
                sidebar = sidebar || 'visible';
            }
            html.classList.remove('sidebar-visible');
            html.classList.add("sidebar-" + sidebar);
        </script>

        <nav id="sidebar" class="sidebar" aria-label="Table of contents">
            <div class="sidebar-scrollbox">
                <ol class="chapter"><li class="chapter-item expanded "><a href="../index.html"><strong aria-hidden="true">1.</strong> 快速开始</a></li><li class="chapter-item expanded "><a href="../quick/struct.html"><strong aria-hidden="true">2.</strong> 项目结构</a></li><li class="chapter-item expanded "><a href="../quick/command.html"><strong aria-hidden="true">3.</strong> SDK命令指引</a></li><li class="chapter-item expanded "><a href="../quick/update.html"><strong aria-hidden="true">4.</strong> 更新日志</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.</strong> 功能库</div></li><li><ol class="section"><li class="chapter-item expanded "><a href="../lib/api.html"><strong aria-hidden="true">5.1.</strong> API</a></li><li class="chapter-item expanded "><a href="../lib/attr.html"><strong aria-hidden="true">5.2.</strong> 属性 Attr</a></li><li class="chapter-item expanded "><a href="../lib/japi.html"><strong aria-hidden="true">5.3.</strong> JAPI</a></li><li class="chapter-item expanded "><a href="../lib/hslk1.html"><strong aria-hidden="true">5.4.</strong> Slk入门</a></li><li class="chapter-item expanded "><a href="../lib/hslk2.html"><strong aria-hidden="true">5.5.</strong> Slk进阶</a></li><li class="chapter-item expanded "><a href="../lib/hslk_f6.html" class="active"><strong aria-hidden="true">5.6.</strong> Slk原生物编字段</a></li><li class="chapter-item expanded "><a href="../lib/hslk_misc.html"><strong aria-hidden="true">5.7.</strong> Slk与MISC数据</a></li><li class="chapter-item expanded "><a href="../lib/sync.html"><strong aria-hidden="true">5.8.</strong> Sync同步</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">6.</strong> 例子</div></li><li><ol class="section"><li class="chapter-item expanded "><a href="../example/leaderBoard.html"><strong aria-hidden="true">6.1.</strong> 使用排行榜</a></li><li class="chapter-item expanded "><a href="../example/multiBoard.html"><strong aria-hidden="true">6.2.</strong> 使用多面板</a></li><li class="chapter-item expanded "><a href="../example/dialog.html"><strong aria-hidden="true">6.3.</strong> 难度选择对话框</a></li><li class="chapter-item expanded "><a href="../example/pickHero.html"><strong aria-hidden="true">6.4.</strong> 常见两种选英雄</a></li><li class="chapter-item expanded "><a href="../example/attack.html"><strong aria-hidden="true">6.5.</strong> 简单刷兵</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">7.</strong> 其他学习</div></li><li><ol class="section"><li class="chapter-item expanded "><a href="../other/jetbrain.html"><strong aria-hidden="true">7.1.</strong> Jetbrain设置</a></li><li class="chapter-item expanded "><a href="../other/q_a.html"><strong aria-hidden="true">7.2.</strong> 询问的技巧</a></li><li class="chapter-item expanded "><a href="../other/dz.html"><strong aria-hidden="true">7.3.</strong> 平台上线须知</a></li><li class="chapter-item expanded "><a href="../other/war3_tec.html"><strong aria-hidden="true">7.4.</strong> 魔兽作图小技巧</a></li><li class="chapter-item expanded "><a href="../other/war3_terrainArt.html"><strong aria-hidden="true">7.5.</strong> 魔兽地形贴图路径</a></li><li class="chapter-item expanded "><a href="../other/lua_engine.html"><strong aria-hidden="true">7.6.</strong> YDLua引擎</a></li><li class="chapter-item expanded "><a href="../other/ui_fdf.html"><strong aria-hidden="true">7.7.</strong> UI &amp; FDF</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.</strong> 小小专栏</div></li><li><ol class="section"><li class="chapter-item expanded "><a href="../xxqq/BV1nV411J7FB.html"><strong aria-hidden="true">8.1.</strong> 基础指令介绍</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1TK4y1Z7eB.html"><strong aria-hidden="true">8.2.</strong> hslk高级用法演示1</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1M64y117sB.html"><strong aria-hidden="true">8.3.</strong> hslk高级用法演示2</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1ZV411J7JJ.html"><strong aria-hidden="true">8.4.</strong> hslk高级用法演示3</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1iv411L7CP.html"><strong aria-hidden="true">8.5.</strong> UI之sync演示</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1Hy4y1s7cj.html"><strong aria-hidden="true">8.6.</strong> 构建酒馆与小地图UI显示头像</a></li><li class="chapter-item expanded "><a href="../xxqq/BV1Lh411v7pR.html"><strong aria-hidden="true">8.7.</strong> 伤害排行榜</a></li><li class="chapter-item expanded "><a href="../xxqq/upscale.html"><strong aria-hidden="true">8.8.</strong> 高端演示</a></li></ol></li></ol>            </div>
            <div id="sidebar-resize-handle" class="sidebar-resize-handle"></div>
        </nav>

        <div id="page-wrapper" class="page-wrapper">

            <div class="page">
                
                <div id="menu-bar-hover-placeholder"></div>
                <div id="menu-bar" class="menu-bar sticky bordered">
                    <div class="left-buttons">
                        <button id="sidebar-toggle" class="icon-button" type="button" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
                            <i class="fa fa-bars"></i>
                        </button>
                        <button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
                            <i class="fa fa-paint-brush"></i>
                        </button>
                        <ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
                            <li role="none"><button role="menuitem" class="theme" id="light">Light (default)</button></li>
                            <li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
                            <li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
                            <li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
                            <li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
                        </ul>
                                                <button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
                            <i class="fa fa-search"></i>
                        </button>
                                            </div>

                    <h1 class="menu-title"></h1>

                    <div class="right-buttons">
                                                <a href="../print.html" title="Print this book" aria-label="Print this book">
                            <i id="print-button" class="fa fa-print"></i>
                        </a>
                                                                        
                    </div>
                </div>

                                <div id="search-wrapper" class="hidden">
                    <form id="searchbar-outer" class="searchbar-outer">
                        <input type="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
                    </form>
                    <div id="searchresults-outer" class="searchresults-outer hidden">
                        <div id="searchresults-header" class="searchresults-header"></div>
                        <ul id="searchresults">
                        </ul>
                    </div>
                </div>
                
                <!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
                <script type="text/javascript">
                    document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
                    document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
                    Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
                        link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
                    });
                </script>

                <div id="content" class="content">
                    <main>
                        <h2 id="slk原生物编字段"><a class="header" href="#slk原生物编字段">Slk原生物编字段</a></h2>
<pre><code class="language-lua">abilList = &quot;主动技能ID列表&quot;
Requires = &quot;科技树&quot;
Requiresamount = &quot;科技树-需求值&quot;
Name = &quot;名称&quot;
Description = &quot;描述&quot;
Tip = &quot;描述标题&quot;
Ubertip = &quot;说明&quot;
Hotkey = &quot;热键&quot;
Art = &quot;图标&quot;
scale = &quot;模型大小&quot;
file = &quot;模型文件路径&quot;
Buttonpos = &quot;X坐标&quot;
Buttonpos = &quot;Y坐标&quot;
UnButtonpos = &quot;X坐标-关闭&quot;
UnButtonpos = &quot;Y坐标-关闭&quot;
selSize = &quot;选择圈大小&quot;
colorR = &quot;红&quot;
colorG = &quot;绿&quot;
colorB = &quot;蓝&quot;
armor = &quot;装甲类型&quot;
Level = &quot;等级&quot;
oldLevel = &quot;等级(旧)&quot;
class = &quot;分类&quot;
goldcost = &quot;黄金&quot;
lumbercost = &quot;木头&quot;
HP = &quot;生命&quot;
stockStart = &quot;开始库存&quot;
stockRegen = &quot;补货周期&quot;
stockMax = &quot;最大库存&quot;
prio = &quot;优先权&quot;
morph = &quot;有效的物品转换目标&quot;
drop = &quot;死亡时掉落&quot;
powerup = &quot;捡到时自动使用&quot;
sellable = &quot;可以出售&quot;
pawnable = &quot;可以抵押&quot;
droppable = &quot;可以丢弃&quot;
pickRandom = &quot;可以作为随机物品&quot;
uses = &quot;使用次数&quot;
perishable = &quot;使用后完全消失&quot;
usable = &quot;主动使用&quot;
level = &quot;等级&quot;
race = &quot;种族&quot;
type = &quot;类别&quot;
manaN = &quot;最大魔法值&quot;
regenMana = &quot;魔法恢复&quot;
mana0 = &quot;初始魔法&quot;
regenHP = &quot;生命恢复&quot;
regenType = &quot;生命恢复类型&quot;
fmade = &quot;提供人口&quot;
fused = &quot;占用人口&quot;
stockStart = &quot;雇佣开始时间&quot;
stockRegen = &quot;雇佣开始间隔&quot;
stockMax = &quot;最大库存&quot;
sight = &quot;白天视野&quot;
nsight = &quot;夜晚视野&quot;
collision = &quot;接触体积&quot;
modelScale = &quot;模型缩放&quot;
fileVerFlags = &quot;模型文件版本&quot;
scaleBull = &quot;缩放投射物&quot;
scale = &quot;选择圈缩放&quot;
selZ = &quot;选择圈高度&quot;
selCircOnWater = &quot;选择圈在水面上&quot;
red = &quot;红&quot;
green = &quot;绿&quot;
blue = &quot;蓝&quot;
occH = &quot;闭塞高度&quot;
maxPitch = &quot;X轴最大旋转角度&quot;
maxRoll = &quot;Y轴最大旋转角度&quot;
impactZ = &quot;射弹碰撞偏移Z&quot;
impactSwimZ = &quot;射弹碰撞偏移Z深水&quot;
launchX = &quot;射弹偏移X&quot;
launchY = &quot;射弹偏移Y&quot;
launchZ = &quot;射弹偏移Z&quot;
launchSwimZ = &quot;射弹偏移Z深水&quot;
unitSound = &quot;单位声音&quot;
RandomSoundLabel = &quot;声音随机&quot;
MovementSoundLabel = &quot;声音移动&quot;
LoopingSoundFadeOut = &quot;声音渐出&quot;
LoopingSoundFadeIn = &quot;声音渐入&quot;
auto = &quot;主动自动技能ID&quot;
Sellitems = &quot;售出物品&quot;
Sellunits = &quot;售出单位&quot;
Markitems = &quot;制造物品&quot;
Builds = &quot;可建造单位&quot;
Specialart = &quot;特殊效果&quot;
unitShadow = &quot;单位阴影&quot;
buildingShadow = &quot;建筑阴影&quot;
shadowH = &quot;阴影H&quot;
shadowW = &quot;阴影W&quot;
shadowX = &quot;阴影X&quot;
shadowY = &quot;阴影Y&quot;
shadowOnWater = &quot;深水有阴影&quot;
death = &quot;死亡时间&quot;
deathType = &quot;死亡类型&quot;
movetp = &quot;移动类型&quot;
moveHeight = &quot;移动高度&quot;
moveFloor = &quot;最小高度&quot;
spd = &quot;基础速度&quot;
maxSpd = &quot;最大速度&quot;
minSpd = &quot;最小速度&quot;
turnRate = &quot;转身速率&quot;
acquire = &quot;主动攻击范围&quot;
minRange = &quot;最小攻击范围&quot;
weapsOn = &quot;允许攻击&quot;
Missileart = &quot;箭矢模型&quot;
Missilespeed = &quot;箭矢速度&quot;
Missilearc = &quot;箭矢弧度&quot;
MissileHoming = &quot;箭矢自导&quot;
targs = &quot;目标允许&quot;
atkType = &quot;攻击类型&quot;
weapTp = &quot;武器类型&quot;
weapType = &quot;武器声音&quot;
spillRadius = &quot;穿透伤害范围&quot;
spillDist = &quot;穿透距离&quot;
damageLoss = &quot;伤害衰减参数&quot;
showUI = &quot;显示攻击UI&quot;
backSw = &quot;攻击后摇&quot;
dmgpt = &quot;攻击前摇&quot;
rangeN = &quot;攻击范围&quot;
RngBuff = &quot;攻击范围缓冲&quot;
dmgplus = &quot;基础伤害&quot;
dmgUp = &quot;攻击科技升级&quot;
sides = &quot;伤害骰子面数&quot;
dice = &quot;伤害骰子数量&quot;
splashTargs = &quot;范围影响目标&quot;
cool = &quot;攻击间隔&quot;
Farea = &quot;全伤害范围&quot;
targCount = &quot;最大目标数&quot;
Qfact = &quot;小伤害参数&quot;
Qarea = &quot;小伤害范围&quot;
Hfact = &quot;中伤害参数&quot;
Harea = &quot;中伤害范围&quot;
defType = &quot;护甲类型&quot;
defUp = &quot;护甲科技升级&quot;
def = &quot;基础护甲&quot;
armor = &quot;装甲类型（被击声音）&quot;
targType = &quot;作为目标类型&quot;
Propernames = &quot;英雄称谓&quot;
nameCount = &quot;英雄称谓个数&quot;
Awakentip = &quot;英雄唤醒提示&quot;
Revivetip = &quot;英雄重生提示&quot;
Primary = &quot;主属性&quot;
STR = &quot;力量&quot;
STRplus = &quot;力量成长&quot;
AGI = &quot;敏捷&quot;
AGIplus = &quot;敏捷成长&quot;
INT = &quot;智力&quot;
INTplus = &quot;智力成长&quot;
heroAbilList = &quot;英雄技能ID列表&quot;
hideHeroMinimap = &quot;隐藏英雄小地图&quot;
hideHeroBar = &quot;隐藏英雄栏图标&quot;
hideHeroDeathMsg = &quot;隐藏英雄死亡信息&quot;
Requiresacount = &quot;科技树-使用等级数&quot;
Requires = &quot;科技树-等级&quot;
Reviveat = &quot;指定复活点&quot;
buffRadius = &quot;路径-AI放置范围&quot;
buffType = &quot;路径-AI放置类型&quot;
Revive = &quot;可复活单位&quot;
Trains = &quot;可训练单位&quot;
Upgrade = &quot;可升级建筑&quot;
requirePlace = &quot;路径-放置不允许&quot;
preventPlace = &quot;路径-放置要求&quot;
requireWaterRadius = &quot;路径-放置要求距离水的范围&quot;
pathTex = &quot;路径纹理&quot;
uberSplat = &quot;建筑地面纹理&quot;
nbrandom = &quot;中立-可作为随机建筑&quot;
nbmmlcon = &quot;中立-显示小地图&quot;
canBuildOn = &quot;能被其他建筑建造&quot;
isBuildOn = &quot;能建造在其他建筑上&quot;
tilesets = &quot;大地图-地形设置&quot;
special = &quot;大地图-分类-特殊&quot;
campaign = &quot;大地图-分类-战役&quot;
inEditor = &quot;大地图-可放置&quot;
dropItems = &quot;大地图-死亡掉落物品&quot;
hostilePal = &quot;大地图-可作为中立敌对&quot;
useClickHelper = &quot;大地图-使用点击帮助&quot;
tilesetSpecific = &quot;大地图-有地形指定数据&quot;
DependencyOr = &quot;科技树-从属等价物&quot;
Researches = &quot;科技树-可研究项目&quot;
upgrades = &quot;使用的科技&quot;
EditorSuffix = &quot;编辑器后缀&quot;
Casterupgradename = &quot;魔法升级名字&quot;
Casterupgradetip = &quot;魔法升级说明&quot;
Castrerupgradeart = &quot;魔法升级图标&quot;
ScoreScreenIcon = &quot;图标-记分屏&quot;
animProps = &quot;要求动画名&quot;
Attachmentanimprops = &quot;要求动画名-附加动画&quot;
Attachmentlinkprops = &quot;要求动画名-链接名&quot;
Boneprops = &quot;要求骨骼名&quot;
castpt = &quot;动画-施法前摇&quot;
castbsw = &quot;动画-施法后摇&quot;
blend = &quot;动画-混合时间（秒）&quot;
run = &quot;动画-跑步&quot;
walk = &quot;动画-行走&quot;
propWin = &quot;动画-转向角度&quot;
orientInterp = &quot;动画-转向补正&quot;
teamColor = &quot;队伍颜色&quot;
customTeamColor = &quot;允许更改队伍颜色&quot;
elevPts = &quot;高度变化-采样点数量&quot;
elevRad = &quot;高度变化-采样范围&quot;
fogRad = &quot;战争迷雾-采样范围&quot;
fatLOS = &quot;不可见区域显示单位&quot;
repulse = &quot;组群分离-允许&quot;
repulsePrio = &quot;组群分离-优先&quot;
repulseParam = &quot;组群分离-参数&quot;
repulseGroup = &quot;组群分离-组号&quot;
isbldg = &quot;是一个建筑&quot;
bldtm = &quot;建造时间&quot;
bountyplus = &quot;黄金奖励-值&quot;
bountysides = &quot;黄金奖励-骰子面数&quot;
bountydice = &quot;黄金奖励-骰子数量&quot;
goldRep = &quot;修理黄金消耗&quot;
lumberRep = &quot;修理木材消耗&quot;
reptm = &quot;修理时间&quot;
lumberbountyplus = &quot;木材奖励-值&quot;
lumberbountysides = &quot;木材奖励-骰子面数&quot;
lumberbountydice = &quot;木材奖励-骰子数量&quot;
cargoSize = &quot;运输尺寸&quot;
hideOnMinimap = &quot;隐藏小地图显示&quot;
points = &quot;单位附加值&quot;
prio = &quot;编队优先权&quot;
formation = &quot;队形排列&quot;
canFlee = &quot;可以逃跑&quot;
canSleep = &quot;可以睡眠&quot;
checkDep = &quot;科技树-检查等价所属&quot;
Effectsound = &quot;声效-音效&quot;
Effectsoundlooped = &quot;声效-音效（循环）&quot;
Researchtip = &quot;学习技能提示&quot;
Researchubertip = &quot;学习技能描述&quot;
Unorder = &quot;命令-关闭&quot;
Orderon = &quot;命令-激活&quot;
Order = &quot;命令串&quot;
Orderoff = &quot;命令-取消激活&quot;
Unhotkey = &quot;热键-关闭&quot;
Researchhotkey = &quot;热键-学习&quot;
Researchbuttonpos1 = &quot;X坐标-学习&quot;
Researchbuttonpos2 = &quot;Y坐标-学习&quot;
Unart = &quot;图标-关闭&quot;
Researchart = &quot;图标-学习&quot;
SpecialArt = &quot;效果-特殊&quot;
Specialattach = &quot;效果-特殊附加点&quot;
LightningEffect = &quot;效果-闪电效果&quot;
EffectArt = &quot;效果-目标点&quot;
TargetArt = &quot;效果-目标&quot;
Targetattachcount = &quot;效果-目标-附加数量&quot;
Targetattach = &quot;效果-目标-附加&quot;
Areaeffectart = &quot;效果-区域&quot;
Animnames = &quot;施法动作&quot;
CasterArt = &quot;效果-施法者&quot;
Casterattachcount = &quot;效果-施法者-附加数量&quot;
Casterattach = &quot;效果-施法者-附加&quot;
hero = &quot;是否英雄技能&quot;
item = &quot;是否物品技能&quot;
levels = &quot;等级&quot;
reqLevel = &quot;等级要求&quot;
levelSkip = &quot;学习跳等级&quot;
priority = &quot;魔法偷取优先级&quot;
BuffID = &quot;魔法效果&quot;
EfctID = &quot;区域持续效果&quot;
DataA = &quot;数据A&quot;
DataB = &quot;数据B&quot;
DataC = &quot;数据C&quot;
DataD = &quot;数据D&quot;
DataE = &quot;数据E&quot;
DataF = &quot;数据F&quot;
Cast = &quot;施法时间&quot;
Cool = &quot;冷却时间&quot;
Dur = &quot;持续时间&quot;
HeroDur = &quot;持续时间（英雄）&quot;
Cost = &quot;魔法消耗&quot;
Rng = &quot;施法距离&quot;
Area = &quot;施法范围&quot;  
</code></pre>

                    </main>

                    <nav class="nav-wrapper" aria-label="Page navigation">
                        <!-- Mobile navigation buttons -->
                                                    <a rel="prev" href="../lib/hslk2.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
                                <i class="fa fa-angle-left"></i>
                            </a>
                        
                                                    <a rel="next" href="../lib/hslk_misc.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
                                <i class="fa fa-angle-right"></i>
                            </a>
                        
                        <div style="clear: both"></div>
                    </nav>
                </div>
            </div>

            <nav class="nav-wide-wrapper" aria-label="Page navigation">
                                    <a rel="prev" href="../lib/hslk2.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
                        <i class="fa fa-angle-left"></i>
                    </a>
                
                                    <a rel="next" href="../lib/hslk_misc.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
                        <i class="fa fa-angle-right"></i>
                    </a>
                            </nav>

        </div>

                <!-- Livereload script (if served using the cli tool) -->
        <script type="text/javascript">
            var socket = new WebSocket("ws://localhost:3000/__livereload");
            socket.onmessage = function (event) {
                if (event.data === "reload") {
                    socket.close();
                    location.reload();
                }
            };

            window.onbeforeunload = function() {
                socket.close();
            }
        </script>
        
        
        
                <script type="text/javascript">
            window.playground_copyable = true;
        </script>
        
        
                <script src="../elasticlunr.min.js" type="text/javascript" charset="utf-8"></script>
        <script src="../mark.min.js" type="text/javascript" charset="utf-8"></script>
        <script src="../searcher.js" type="text/javascript" charset="utf-8"></script>
        
        <script src="../clipboard.min.js" type="text/javascript" charset="utf-8"></script>
        <script src="../highlight.js" type="text/javascript" charset="utf-8"></script>
        <script src="../book.js" type="text/javascript" charset="utf-8"></script>

        <!-- Custom JS scripts -->
        
        
    </body>
</html>
